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1. Repair Drones and warning messages - in Player Features and Ideas Discussion [original thread]
Edited by: Mark A on 12/03/2006 21:59:28 I think this warning has a "Do not show me this again" checkbox, which you must have selected. Either way you can clear these settings from options->reset settings. You can see drone damage in the ...
- by Mark A - at 2006.03.12 21:59:00
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2. A BM idea that might actually work - in Player Features and Ideas Discussion [original thread]
Originally by: Arosth Katsbalger I can agree with that Mark. It does cause server load issues and so on. But see the point is this, one side of the community who likes to camp and kack folks think that it is unfair that people who dont lik...
- by Mark A - at 2006.03.08 12:26:00
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3. A BM idea that might actually work - in Player Features and Ideas Discussion [original thread]
Edited by: Mark A on 08/03/2006 00:06:36 Originally by: Zarch AlDain Giving different ships different base warp accuracy is an interesting idea as well. Let's say you have a 'warp accuracy' variable for all ships that shows how far fro...
- by Mark A - at 2006.03.08 00:01:00
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4. A BM idea that might actually work - in Player Features and Ideas Discussion [original thread]
Edited by: Mark A on 07/03/2006 11:28:38 Originally by: Maya Rkell Because the skills will be compulsory. You can classify many things as "compulsory skills" so why is this a problem? Quote: The modules will just be used by ...
- by Mark A - at 2006.03.07 11:25:00
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5. A BM idea that might actually work - in Player Features and Ideas Discussion [original thread]
Edited by: Mark A on 07/03/2006 00:58:15 Ok I've spent the last couple of hours shooting down other peoples' somewhat crappy BM ideas, so here's my own idea as a constructive contribution, following on from a previous thread. The basics: 1....
- by Mark A - at 2006.03.07 00:57:00
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6. Not Another Replace Insta's With This Idea Thread.... - in Player Features and Ideas Discussion [original thread]
Originally by: Mistress Suffering This changes nothing. Now I just have to jump to a gate, see how much I miss it by, then overshoot the gate by that much (minus gate width) and make a bookmark. To be fair it would be possible to fix ...
- by Mark A - at 2006.03.07 00:35:00
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7. Instas, revision 2 - in Player Features and Ideas Discussion [original thread]
Edited by: Mark A on 07/03/2006 00:15:09 Originally by: Asane Originally by: Mark A Well I guess you could do the wipe at DT, but still sounds like a big ass piece of processing. Plus if BM copying adds load then so would setti...
- by Mark A - at 2006.03.07 00:12:00
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8. Instas, revision 2 - in Player Features and Ideas Discussion [original thread]
Originally by: Asane How does the removal of non-insured BMs add to load? There's no reason whatsoever to pay for instas which you can't use anyways, also you can still use instantjumps, for a fee. On top of that all silly BMs left behind ...
- by Mark A - at 2006.03.06 23:55:00
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9. Instas, revision 2 - in Player Features and Ideas Discussion [original thread]
Edited by: Mark A on 06/03/2006 23:45:00 Originally by: Jones Cirom My idea would be to leave it as is. Only change is to make a maximum amount of instas per character. So people just move their instas into a hangar and copy in a...
- by Mark A - at 2006.03.06 23:36:00
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10. Missiles: Why are They so Stupid? - in Player Features and Ideas Discussion [original thread]
I don't think its a problem that missiles impact on ships or other objects in their way. What is wrong IMHO is that CONCORD ganked you because of the unintentional missile impact on a non-targeted entity. ____________________________________
- by Mark A - at 2004.05.01 06:19:00
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11. Loadout Presets - in Player Features and Ideas Discussion [original thread]
This idea has come up before, e.g. Planetside has a loadout "favorites" list. I wouldn't get too complex - just unfit everything you have on currently, and fit each item in the given preset from your items hangar onto your ship. If no item is ava...
- by Mark A - at 2004.05.01 06:17:00
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12. Why don't you just simply and easily fix the battleships? - in Player Features and Ideas Discussion [original thread]
Quote: With the exception of a PT-boat style kestrel, almost no number of frigates/cruisers can provide a credible threat to a battleship, even if the battleship is optimized for a "capital ship" style bombardment. This is largely due to the...
- by Mark A - at 2004.04.17 20:06:00
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13. Add option to display corp ticker of users in chat channels - in Player Features and Ideas Discussion [original thread]
Particularly Local. Can be right click like blink on/off (except make it persistent). A functioning colour bar showing their status, ie their sec status modified by how you have set their personal or corp standings would be great too. ___________...
- by Mark A - at 2003.09.05 19:58:00
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14. You should get an EveMail when your insurance expires - in Player Features and Ideas Discussion [original thread]
That's it really. Or maybe an hour or two before it expires. ____________________________________
- by Mark A - at 2003.08.19 21:51:00
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15. Cheap-and-cheerful skins solution - in Player Features and Ideas Discussion [original thread]
Most people like the idea of custom skins for their ships. However everyone having their own texture just isn't feasible, due to the bandwidth that would be involved in sending them to all the other clients when you enter a system. In the far fut...
- by Mark A - at 2003.08.09 15:23:00
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16. R&D budgets - in Player Features and Ideas Discussion [original thread]
How about rather than having the good modules as pirate drops (which seems rather odd that they've got better stuff than CONCORD), why not allow corps to invest isk in an R&D budget, which has a proportionately %age chance of yielding a good item ...
- by Mark A - at 2003.07.13 18:19:00
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